Are your biomechanics holding you back?

Want to improve your surfing? Then it’s a good idea to get your biomechanics checked.

Biomechanics examines movement of the body, in particular, how muscles, bones and ligaments work together to produce movement. Biomechanics not only includes the structure of bones and muscles and the movement they can produce but also the mechanics of blood circulation and other body functions.

In surfing, biomechanics is critical to maintaining balance and stability on the waves.
Balance is a combination of the centre of mass and base of support. With surfing, the centre of mass is the mid-point of your body and the base of support is the area of contact underneath the surfboard. Usually, the bigger or wider your base of support is, the more stable you become and this makes it easier to balance. Therefore, bigger boards are easier to ride. Also, you want the centre of mass and base of support to be close to achieve a sturdy position. Having more control of your body and the board can help you better manoeuver on the waves.

Factors that affect stability are body mass, friction between the body and the surface or surfaces contacted, the base of support and position of the centre of gravity.

In many other sports, balance is also a key factor in biomechanics, as well as the position and movement of the body. If you jerk too quickly, for example, it could mean the difference between a goal and a sprained ankle!

To minimise injury in surfing, footy, the gym or any of your favourite sports it’s a good idea to ensure you gently stretch before beginning the activity. It’s also a good idea to get the biomechanics of your body checked in case there may be an underlying factor that could make you more susceptible to injury.

Bruce Lane is a certified chiropractic sports practitioner and can help you identify any potential weakness in your biomechanics, as well as provide advice and treatment to correct any problems. If you’d like a biomechanical assessment contact Lane Chiropractic on 6676 2270.

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